

None of the PCs declared they were looking away during their actions - mostly "run up and attack!" - and Lembu, Li Hon, and Disincque all failed their Saving Throws vs. She wasn't surprised and won the initiative on the next turn and turned around. He rolled maximum damage - 24 - and wounded the figure. So they waited at the entrance and he snuck up and backstabbed her. Discinque quietly said it was probably a medusa, based on the hooded cloak.

They began to follow the paths, over the objections of Lembu who wanted to cut their own to avoid traps.Īfter some wandering, they found a clearing with a slender figure wearing a hooded robe, tending a rose garden and singing. They organized their stuff and climbed up to another level, a brightly lit but hot, humid level choked with vegetation with only narrow paths around. They investigated and found the rope's progress limited by an iron spiral staircase going up! They went counter-clockwise and within a few steps hit a snag. In the end they decided to tie a rope to the chute's rungs, space each person out along it, and walk it around to ensure they went in a circle and see what they spotted. They climbed its lair and threw Dispel Magic after sending Discinque aside with the potions at the end of a rope to get out of the area effect. He found nothing.Įventually they went to the sphinx and butchered it, trying to see if it had eaten a key or something. He searched around for ways out until the 8 turns they'd rolled for the potion ran out. Lembu was very frustrated, claiming this room was clearly a "fake room" and "a red herring." They gave him one of the potions they found - it turned out to be Levitation - and sent him to the ceiling to feel around. (In hindsight, I should not have allowed them to open those doors.) They opened the doors and found their marks, and then returned to the room and climbed up. Some of them tried the chairs, but nothing. They climbed down the shaft to the padded chair room. They eventually sent their songbird, now named "Finchy," up to the ceiling. They did that, and then went south again, then back to the center. They began to zig-zag across the room, first going East to the wall, then northwest from there, then south, then northeast, then west, then eventually trying to find the center chute. That took the better part of an hour and found them nothing. They marked it with incense with a big X and then made a clockwise circle around the circumference. They were unable to see a ceiling from where they were, so they climbed back down and continued west until they found a curved wall. It seemed like healing, so she quaffed it and rolled an 8 - healing up most of her injury. Zinethar took the mace as Li Hon sipped the potion. They climbed that and found the sphinx's nest - along with thousands of silver pieces, a couple thousand gp, a potion, a long sword, and a mace. With the sphinx dead, they continued west and then slightly north to investigate a larger pile of rocks they caught a glimpse of. They melee'd it for a couple of rounds and slew it, but not before it bit Lembu and injured him as well. Li Hon threw a javelin and missed, and Discinque tried to hide in shadows but failed. It slashed up Zinethar the Wise with one claw and one bite.

In a few minutes of walking a winged form swooped down and them and attacked - a hierocrosphinx! The group chose to head West, attempting to find a wall and look for a way out. The mist limited to vision ("to 10' or less") with ambient, but dim, light coming from all around. We picked up where we left off, with the PCs having found their way up the central shaft and into an area of dense, warm mist on a rocky floor. Small, Potion of Extra Healing)ĭicinque, Human Thief 7 ( Leather +1, Potion of Invisibility, Potion of Extra Healing) Zinethar the Wise, Human Cleric 9 ( Footman's Mace +1, Splint Mail +1, Potion of Extra Healing) Hodar, Human Magic-User 10 (Scroll of Rope Trick, Potion of Extra-Healing) Lembu, Human Fighter 7 ( Two-Handed Sword +1, Flame Tongue, Plate Mail +1, Potion of Speed, 2 x Potion of Extra Healing) Today is Part 2 of our delve into C2 The Ghost Tower of Inverness. This is another installment of our annual (or so) re-visits to AD&D.
